SWORDSMAN

The Swordsman class excels through offensive and defensive stats and is often used to taunt and lure foes to attack them; however, they rely on health and mana potions to last in battle. Their ability to withstand attacks allows heavy hitter classes (Archer, Shaman, Brawler) to counterattack enemy mobs attacking the swordsman, mitigating enemy damage while balancing the party.

TRAITS

  • Able to use all kinds of swords
  • Heavy duty againts brawlers
  • Best paired with an archer class to fight against shamans


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The Swordsman class excels through offensive and defensive stats and is often used to taunt and lure foes to attack them; however, they rely on health and mana potions to last in battle. Their ability to withstand attacks allows heavy hitter classes (Archer, Shaman, Brawler) to counterattack enemy mobs attacking the swordsman, mitigating enemy damage while balancing the party.
Melee
The Shaman class uses their spell-casting abilities to change battle outcomes; spear-wielder shaman has increased physical strength, while staff wielder is on support type through debuffing enemies, healing, or strengthening allies. Shamans may lack defense but excel through slow casting but damaging AoE spells.
Melee
Ranged
The Brawler class uses a mixed martial arts form of fighting; they focus only on the swift execution of skills and train themselves to create damage rather than defense. Their lack of defense may be their weakest point, but Brawlers are avoided by many because they could easily destroy any opponent alone with their sheer power.
Melee
The Archer class focuses on long-range attacks and heavy-hitting spells to destroy enemies; however, archers rely on health potions due to low HP and mana potions for MP to activate damaging and buff spells. The Archer's ability to deal damage and range advantage can quickly sweep off hordes of incoming enemies.
Ranged